Ritual Warrior
From AkashicRecord
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[edit] Class Features
Hit Dice: d10
Skills: The ritual warrior's class skills are Climb, Concentration, Craft, Heal, Jump, Knowledge (Ceremony), Listen, Ride, Spot, and Swim.
Skill Points: 4+Intelligence bonus
Weapon and Armor Proficiency: The ritual warrior is proficient with all simple and martial weapons; light, medium, and heavy armors; and shields.
Combat Rites: Starting at 1st level, the ritual warrior gains access to combat rites, special abilities that stem from the ritualization of combat (see Chapter Nine). Similar to the way in which a spellcaster casts spells, a ritual warrior can activate a certain number of combat rites of a given rank per day, based on his level. The ritual warrior can use any combat rite, as long as he can use rites of that rank. To use a combat rite, the ritual warrior must have a Wisdom score of at least 10 + the rite's rank. Combat rites do not require components, do not have a failure chance based on armor worn, and cannot be dispelled or suppressed. They are not magical.
The ritual warrior gains bonus combat rites based on his Wisdom score (see “Bonus Spells and Combat Rites” in Chapter One: Abilities).
Bonus Feats: At 1st level, the ritual warrior gets a bonus feat. The ritual warrior gains an additional bonus feat at 4th level, 8th, 12th, 16th, 20th, 21st, 22nd, 23rd, 24th, and 25th as well. These are in addition to the feats a character gets every third level. Draw these bonus feats from the following list: Bloody Strike, Combat Reflexes, Defensive Move (Mobility), Exotic Armor Proficiency, Exotic Weapon Proficiency*, Expertise (Defensive Move, Defensive Stance, Improved Disarm, Improved Trip, Whirlwind Attack), Improved Critical*, Improved Initiative, Point Blank Shot (Far Shot, Precise Shot, Shot on the Run), Power Attack (Cleave, Improved Bull Rush, Sunder), Quick Draw, Stunning Blow, Sturdy, Tough Hide, Two-Weapon Fighting, Weapon Finesse, Weapon Focus*, Weapon Specialization*.
Some of these feats are ceremonial feats. The character need not go through the ceremony (or pay for it) to get a bonus ceremonial feat; even an Unbound character can choose a ceremonial feat in this way. The ritual warrior cannot acquire some of these bonus feats until he has gained one or more prerequisite feats; these feats appear parenthetically after the prerequisite feat. A ritual warrior can select feats marked with an asterisk (*) more than once, but it must be for a different weapon each time. The character still must meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums (but not truenames).
Ability Score Bonus: At 2nd level, and at 9th, 17th, and 25th level thereafter, the ritual warrior can perform a special ceremony that increases one ability score by +1. This increase is identical to—but in addition to—the ability score increase that all characters gain every four levels.
Concentration Save: At 5th level and above, when the ritual warrior must make a saving throw, he can choose to call upon his inner energies and make a Concentration check instead. He must choose to make a check rather than a standard save before any dice are rolled. Standard bonuses that normally apply to saves (such as a resistance spell) do not apply, although magic that affects checks (like canny effort) can apply. He can use this option once per day for every five levels.
Dodge Bonus to AC (Ex): At 20th level and at every level beyond, the ritual warrior gains a +1 dodge bonus to Armor Class. Thus, at 20th level, his dodge bonus is +1, at 21st level it is +2, at 22nd it is +3, and so on until 25th level, when the bonus is +6.
| Class | Base Attack | Fortitude | Reflex | Will | Combat | Rites | Per | Day | |
|---|---|---|---|---|---|---|---|---|---|
| Level | Bonus | Save | Save | Save | Special | 1 | 2 | 3 | 4 |
| 1 | +0 | +0 | +0 | +2 | Bonus feat | 3 | - | - | - |
| 2 | +1 | +0 | +0 | +3 | Ability score bonus +1 | 4 | 1 | - | - |
| 3 | +2 | +1 | +1 | +3 | - | 4 | 2 | - | - |
| 4 | +3 | +1 | +1 | +4 | Bonus feat | 5 | 2 | - | - |
| 5 | +3 | +1 | +1 | +4 | Concentration save | 5 | 3 | - | - |
| 6 | +4 | +2 | +2 | +5 | - | 6 | 3 | 1 | - |
| 7 | +5 | +2 | +2 | +5 | - | 6 | 4 | 2 | - |
| 8 | +6/+1 | +2 | +2 | +6 | Bonus feat | 7 | 4 | 2 | - |
| 9 | +6/+1 | +3 | +3 | +6 | Ability score bonus +1 | 7 | 5 | 3 | - |
| 10 | +7/+2 | +3 | +3 | +7 | 8 | 5 | 3 | - | |
| 11 | +8/+3 | +3 | +3 | +7 | 8 | 6 | 4 | - | |
| 12 | +9/+4 | +4 | +4 | +8 | Bonus feat | 8 | 6 | 4 | - |
| 13 | +9/+4 | +4 | +4 | +8 | 9 | 7 | 5 | 1 | |
| 14 | +10/+5 | +4 | +4 | +9 | 10 | 7 | 5 | 2 | |
| 15 | +11/+6/+1 | +5 | +5 | +9 | 10 | 8 | 6 | 2 | |
| 16 | +12/+7/+2 | +5 | +5 | +10 | Bonus feat | * | 8 | 6 | 3 |
| 17 | +12/+7/+2 | +5 | +5 | +10 | Ability score bonus +1 | * | 9 | 7 | 3 |
| 18 | +13/+8/+3 | +6 | +6 | +11 | * | 9 | 7 | 4 | |
| 19 | +14/+9/+4 | +6 | +6 | +11 | * | 10 | 8 | 4 | |
| 20 | +15/+10/+5 | +6 | +6 | +12 | Dodge bonus to AC (+1), Bonus feat | * | 10 | 8 | 5 |
| 21 | +15/+10/+5 | +7 | +7 | +12 | Dodge bonus to AC (+2), Bonus feat | * | * | 9 | 5 |
| 22 | +16/+11/+6/+1 | +7 | +7 | +13 | Dodge bonus to AC (+3), Bonus feat | * | * | 9 | 6 |
| 23 | +17/+12/+7/+2 | +7 | +7 | +13 | Dodge bonus to AC (+4), Bonus feat | * | * | 10 | 6 |
| 24 | +18/+13/+8/+3 | +8 | +8 | +14 | Dodge bonus to AC (+5), Bonus feat | * | * | 10 | 7 |
| 25 | +18/+13/+8/+3 | +8 | +8 | +14 | Dodge bonus to AC (+6), Ability score bonus +1, Bonus feat | * | * | * | 7 |
- The number of rites of that level is unlimited.





