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Spell:List 1
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Spell:List 1

From AkashicRecord

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1st Level Simple Spells
AE Acrobatics[ Fa ] Caster gets +5 competence bonus to Balance, Climb, Jump, and Tumble
Poisoncraft Alter Poison Damage Type [ Po, NE ] Changes a poison's damage type for 1 min./level.
Web Animate Rope [ P ] You animate a single ropelike object.
AE Animate Weapon Allows weapon to attack on its own with caster's base attack bonus
Grimoire II Arrow Deflection You make saves to deflect incoming ranged attacks.
Web Bane [ Dr, MA ] Your enemies suffer a -1 penalty to attack rolls and saves against fear.
BoRL Beggar's Charm [ MA ] Helps beggars draw attention.
Mystic Blade Anchor [ E ] You cause a metal weapon to freeze in place.
Web Bless [ Dr, MA ] Your allies gain a +1 penalty to attack rolls and saves against fear.
Grimoire II Blissful Sleep Target can sleep even in uncomfortable conditions.
Grimoire II Blue Bolt Inflicts 1d6 points of subdual damage +1 per level on living target.
BoRL Card Control You always get the card, coin flip, or die roll you want.
Grimoire II Change Weapon [ G ] Transforms a weapon into another.
AE Charm [ Fa, MA ] Caster gains +10 bonus to Charisma checks in relation to target
Grimoire II Cloud the Mind [ Fa, MA, Ps ] Target suffers a -4 penalty to Listen, Sense Motive, and Spot.
AE Compelling Command [ LD, MA ] Target must obey one of three simple commands
AE Compelling Question (Lesser) [ LD, MA ] Target must answer a question with a single-word answer
BoRL Confession Target shares secret information.
AE Conjure Weapon (Lesser) Creates a masterwork weapon.
BoRL Countercharm Breaks a charm effect.
Grimoire II Crystal Shard [ E ] Launches crystal that inflicts 1d8 + 2 points of damage.
AE Detect Secret Doors Detects the presence of secret doors or compartments
Grimoire II Disrupt Reflexes [ MA, Ps ] Target suffers a -4 penalty to initiative checks and -2 penalty to Reflex saves.
BoRL Dust and Dirt [ MA ] Reduces the appraised value of an item by 50 percent + 1 percent per level.
BoRL Fast Escape Adds +10 bonus to Escape Artist checks.
BoRL Gambler's Luck Target gains a +1d4 bonus on gambling checks.
AE Glamour Illusion makes caster look attractive
Poisoncraft Glandfinder Target gains bonus to harvest raw materials.
Grimoire II Guilt [ MA, Ps ] One target is denied an action.
AE Illusory Object (Lesser) Creates illusion of a static object
Grimoire II Inspire Courage [ G ] Allies gain a +1 bonus to attack and weapon damage rolls.
BoRL Light Blindness Hampers subject's vision.
Grimoire II Magical Performance Bestows +5 circumstance bonus to Perform checks.
AE Mind Stab [ MA, Ps ] Ranged touch attack deals 1d6 points of subdual damage + 1 point/caster level
AE Mudball [ E, W ] Ranged attack deals 1d8 points of damage + 1 point/caster level and blinds target
AE Obscuring Mist [ A, W ] Cloud of vapor obscures sight and provides concealment
Grimoire II Pattern of Sibyllic Fate [ T ] Reveals general outlook of a creature's future.
AE Precise Vision [ Si ] Caster gains +5 competence bonus to Spot and Search checks
AE Predict Weather [ Ln ] Provides details of the following day's weather
Grimoire II Proficiency You gain proficiency with a weapon.
BoRL Rattling Chant [ S ] Zone of noisiness creates -10 penalty on Sneak checks.
Grimoire II Redemptive Redress Compensates for, but does not dispel, the effects of a detrimental spell.
AE Resistance Grants +1 resistance bonus to saves +1/5 caster levels
Grimoire II Rogue's Stab [ Ln, Si ] Target gains +1d6 sneak attack damage.
AE Safe Fall Creatures and objects in 10-foot radius fall without taking damage
Poisoncraft Safe Handling Eliminates exposure risk when handling poison.
AE Scent Tracker [ Ln, Si ] Grants scent ability to caster
BoRL Shadow Hands [ Co ] Touch deals 1d6 points of cold damage/level (max. 5d6).
BoRL Silent Combat [ S ] Silences combat noises.
BoRL Step Under My Shadow Sneak while in plain sight.
AE Tears of Pain [ C ] Target suffers -1 penalty to saves
AE Touch of Fear [ Fe ] Subject of touch attack is shaken
BoRL Trackless Splits a trail or erases it, adding +10 to Track DC.
AE Transfer Wounds (Lesser) PE Heals 1d10 points of damage + 1 point/level
Grimoire II Unhand [ F ] Disarms subject.
AE Veil of Darkness [ D ] Creates immobile area of magical darkness
BoRL Watch the Watchers Puts a "bell" on guards that only caster hears.
Grimoire II Web Strand Creates rope-like strand that is sticky on one end.
1st Level Complex Spells
Grimoire II Acidic Curse [ Ac ] Inflicts 1d6 points of acid damage and 1d4 rounds of blindness.
Grimoire II Betray the Years [ G ] Object becomes immune to aging
Grimoire II Blast of Cold [ Co ] Cold blast inflicts 1d6 points of damage per two levels.
Grimoire II Charm Item [ Fa ] Charms intelligent item.
AE Cold Blast [ Co ] Ray attack deals 1d4 points of damage + 1 point of Strength damage + 1 Strength point/5 levels
AE Conjure Energy Creature I energy Conjures a creature made of energy that fights for the caster
AE Creature Loresight [ Ps ] Provides one fact about creature touched
AE DirectedCharm [ Fa, MA ] Creature caster chooses gains +10 bonus to Charisma checks in relation to target
AE Distraction [ MA, Ps ] Target takes no action for 1 round/caster level (can make new save each round)
AE Familiarity of Place (Lesser) [ Dr ] Caster gains +1 bonus to saves while in immediate area.
Grimoire II Fey Storage [ Fa ] Creates an extra-dimensional space you can hide things in.
AE Fireburst [ Fi ] Foes in 10-foot radius suffer 1d6 points of damage + 1d6/2 levels
BoRL Fortune's Frown Subject creature becomes unlucky.
BoRL Gutter Storm Caster surrounded by whirlwind that penalizes attacks and deals 1d4 points of damage/round.
Grimoire II Harassing Weapon [ F ] Weapon of force threatens target.
AE Harden Increases object's hardness by 50% (minimum +1)
Grimoire II Identify Scrier [ Ps ] Gives you the name of person scrying on you.
Grimoire II Illuminated Weapon [ L, PE ] Weapon imposes -2 penalty to attacks, saves, and checks upon undead struck.
AE Illusory Creature (Lesser) Illusionary creature moves as caster wishes
Mystic Lashing Viper [ El ] Electric snake can deal damage, disarm, or trip target.
AE Magic Armor Gives one armor harness or shield a +1 enhancement bonus
AE Magic Weapon Gives a weapon a +1 enhancement bonus
Grimoire II Minor Lasting Image [ Fa ] Creates permanent, tiny, immobile image.
BoRL Moonscript Writing invisible except in moonlight.
AE Object Loresight [ Ps ] Provides one fact about object touched
AE Open Lock Opens one lock with caster power check
BoRL Part Crowd [ MA ] Crowds move aside to let you pass and press back to block pursuit.
Grimoire II Private Conversation Allows subjects to speak without being overheard.
AE Protect Staff [ F ] You create a protective force field around a staff
Grimoire II Resist Scrying Adds +10 bonus to the DC of opponent's scry attempt.
Grimoire II Resist Touch Adds +2 luck bonus +1 per three caster levels to touch Armor Class.
Grimoire II Safe Search Caster can search an area without risk.
BoRL Shadow Purse Purse links to extraplanar space.
AE Shock [ El ] Touch attack inflicts 1d4 points of damage + 1 point of temporary Dexterity damage +1 point of Dexterity/5 levels
AE Stone Blast [ E ] Earth rips from the ground and inflicts 1d6 points of damage/2 levels on target
BoRL Switch Item Replaces one object with a duplicate.
BoRL Thieves' Charm [ MA ] Allows caster to take item without challenge.
AE Touch of Disruption [ NE ] Touch attack deals 1d8 points of damage + 1 point/caster level
AE Touch of Pain Subject of touch attack suffers -2 morale penalty to attacks, saves, and checks
AE Water Roil [ W ] Air breathers spend next action staying afloat, aquatic creatures suffer -2 penalty to attacks, saves, and checks
AE Wind Churn [ A ] Fliers spend next action staying in the air. Magical fliers suffer -2 penalty to attacks, saves and checks
1st Level Exotic Spells
Web Alarm [ E ] You are warned when creatures approach.
AE Analyze Caster learns one ability of a magic item.
Grimoire II Anavar's Anticipated Attack [ Ps ] Next attack against you suffers a -20 penalty.
Grimoire II Armor Contingency Summons armor in certain conditions.
Grimoire II Blood Spikes Inflicts 3d6 points of damage and allows subject to add +1d6 points of damage to unarmed and grapple attacks.
Grimoire II Burning Brand [ Fi ] Burning torch inflicts 1d6 points of damage as a touch attack (2d6 points of damage to undead).
Grimoire II Divert Charge Redirects movement of a charging attacker.
AE Eldritch Armor [ F ] Target has +4 armor bonus to AC
Web Floating Disk [ A, F ] You summon a small floating disk to carry things for you.
Grimoire II Guide Craft [ G ] A ship, cart, or wagon moves as you command.
Grimoire II Iced Fire [ Co, Fi ] Ice bursts into flame after preset duration.
AE Identify with Flame [ Fi ] Identifies creatures of a designated type or class with harmless flame.
AE Increase Weight [ Fa ] Increases target's weight by 20 lbs./caster level
AE Learn Secret (Lesser) Caster gains +5 insight bonus on next use of an item
AE Plant Armor [ P ] Adds +4 armor bonus to AC
AE Slip Between Sight [ G ] Caster gains +5 bonus to Sneak and loses all size penalties to Sneak checks.
Akashic Spikes of the Locust Tree [ P ] Long, woody thorns erupt from the target's skin, damaging those who touch or grapple him.
LoD Stone Shield [ E ] You gain a +4 shield bonus to Armor Class.
AE True Strike [ Si ] Caster adds +20 insight bonus to next attack roll
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