2nd Level Simple Spells
| AE | Ability Boost (Lesser) [ Si ] | Target gets +2 enhancement bonus to highest ability score
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| Web | Aid [ Fa, MA, PE ] | Your target gains 1d8 hit points +1 hit point per level and a +1 bonus to attacks and saves against fear.
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| AE | Aid Plants [ P ] | Plants are protected from disease
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| AE | Battle Healing (Lesser) [ PE ] | Target is healed of 1d6 points of damage +1 point/caster level (maximum 10)
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| AE | Beastskin (Lesser) [ Dr, Ln ] | Target gains +2 (or greater) natural armor bonus to AC
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| AE | Blinding Light [ L ] | Target is blinded for 1 round/level
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| BoRL | Charming Lie [ LD ] | Listeners believe whatever you say.
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| AE | Cloak of Darkness [ D ] | Caster is surrounded by darkness, which provides 20% miss chance and a +5 bonus to Sneak checks
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| AE | Control Temperature [ A, A, Fi ] | Raises or lowers temperature by 10 degrees/caster level.
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| AE | Darkvision | Target can see 60 feet in total darkness
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| AE | Destructive Grip [ Ac ] | Acid touch deals 1d6 points of damage
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| Grimoire II | Dry Rain [ E ] | Rains sand down in a 20-foot radius, inflicting 1d6 points of damage per round and burying targets.
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| Mystic | Earth Curse [ E ] | You create a zone of tainted ground difficult for burrowing creatures to manage.
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| Grimoire II | Earthen Claw [ E ] | Summons a claw made of earth that attacks, inflicting 2d6 points of damage.
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| AE | Gentle Repose | Keeps corpse from decaying and extends time limit on how long it can be dead before being raised
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| AE | Glowglobe (Greater) [ Fa, L ] | Creates permanent nonmoving globe of light
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| BoRL | Grey Spellbreaker | Cancel or suppress ongoing spells by touching area, creature, or object.
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| AE | Gusting Wind [ A ] | Wind puts out flames, knocks creatures down, and inflicts 2d6 damage
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| Grimoire II | Helm of Warding | Subject gains +5 bonus to saves against mind-affecting effects.
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| Grimoire II | Honeyed Words [ G, MA, Ps, Si ] | Grants a +4 competence bonus to Bluff and Diplomacy involving speaking.
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| AE | Icebolt [ Co ] | Ranged attack inflicts 2d6 points of damage + 1d6 points of cold damage + 1 point/caster level
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| AE | Levitate [ A ] | Willing target moves vertically as caster directs, up to 20 feet/round
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| Grimoire II | Mark of Air [ A ] | Subject has +2 Dex plus other power.
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| Grimoire II | Mark of Earth [ E ] | Subject has +2 Str plus other power.
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| Grimoire II | Mark of Fire [ Fi ] | Subject has +2 Dex plus other power.
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| Grimoire II | Mark of Frost [ Co ] | Subject has +1 AC plus other power.
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| Grimoire II | Mark of Water [ W ] | Subject has +2 Con plus other power.
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| Web | Mist Bank (Fog Cloud) [ A ] | A bank of low clouds appears, obscuring anything within.
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| AE | Muddy Ground [ E, W ] | Changes earth to mud, reducing movement through area by half and requiring Balance checks
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| BoRL | Peerless Camouflage | Allows Sneak at full movement.
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| Grimoire II | Plunge Deep to the Core | Weapon bypasses +1 damage reduction per five levels.
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| Grimoire II | Power Craft | Provides source of locomotion to cart, wagon, boat, or ship.
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| AE | Protective Charm [ Fa, MA ] | One creature/level will not attack caster
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| BoRL | Roof Runner | Run safely over sloping surfaces.
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| AE | Sealed Door (Lesser) [ Dr ] | Makes door very difficult to open
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| AE | See Invisibility | Caster can see invisible creatures and objects
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| Grimoire II | Shieldbreaker | Allows one weapon to ignore or break shields, dispels a shimmering shield or called shield.
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| BoRL | Silent as Rats/Small as Mice | Share your Sneak skill with others.
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| BoRL | Slither | You become an incorporeal shadow for 1 round.
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| AE | Spell's Edge (Lesser) | Athame has touch-attack spell stored within it, inflicting it with one strike
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| AE | Startling Touch [ MA, Ps ] | Touch attack inflicts 1 Wisdom damage and stuns for one round
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| AE | Subtle Steps [ Ln ] | Caster gains +5 competence bonus to Sneak checks.
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| Grimoire II | Thief Ward | Sneak checks are made at a -10 penalty.
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| BoRL | Treasure Magnet | Sweeps most valuable objects into a sack in 1 round.
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| BoRL | Trigger Item | Activates a charged item without a command word.
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| Grimoire II | Undaunted Fixture | Affix two objects together.
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| Grimoire II | Welter [ F ] | One creature per level is shaken and must make a Balance check or fall prone.
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| AE | Wicked Barb [ P ] | Thorn inflicts 1d6 points of damage + 1/caster level for 1 round/3 caster levels.
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2nd Level Complex Spells
| Web | Acid Arrow [ Ac ] | A magic arrow of acid strikes your target, inflicting 2d4 points of damage, + additional 2d4 points per round/3 caster levels.
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| Poisoncraft | Augment Poison [ Po, NE ] | Enhances the strength of 1 poison dose/3 levels.
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| Mystic | Baneful Transfer [ NE ] | You transfer your injuries to a foe.
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| Mystic | Battle Mark [ Ps ] | You mark a single opponent for elimination.
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| AE | Boil [ Fi, W ] | Heats water in 10-foot radius to boiling, inflicts 1d6 points of damage/level on anything in water
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| AE | Bypass Ward | Suppresses magical traps, wards, seals, and touch-triggered runes
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| AE | Conjure Energy Creature II [ energy ] | Conjures a creature made of energy that fights for the caster
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| Poisoncraft | Curse Of The Gristule [ Po ] | Covers your skin in poisonous pustules.
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| Poisoncraft | Dampen Poison Damage [ Po, PE ] | Converts poison ability damage to subdual damage.
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| AE | Drain Away Speed (Lesser) [ Fa ] | Reduces Medium (or smaller) humanoid's speed by 30 feet
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| AE | Earth Burst [ E ] | Transforms small rock into a bomb that inflicts 1d6 points of damage/caster level
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| Mystic | Earth Hammer [ E, P ] | You create an earthen weapon to smite your foes.
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| AE | Eldritch Web [ F ] | Creates magic web that entangles creatures
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| AE | Energy Blade [ energy ] | Creates blade that makes touch attacks and inflicts 1d8 damage + 1 point/2 caster levels
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| Grimoire II | Energy Lash [ F ] | Creates a whip made of energy that inflicts 1d6 points of damage +1 per two levels.
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| AE | Enhance Magical Flow (Lesser) | Adds +1 bonus to caster's spell's saving throw DCs
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| AE | Grant Quarter (Bonds of Mercy) | Puts one helpless or willing creature per level into an extradimensional prison.
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| AE | Greenspy [ P ] | Plant stores sights and sounds for caster to experience later
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| Grimoire II | Heartglow [ L, PE ] | All evil creatures within 10 feet suffer a -1 penalty to all attack rolls, saving throws, and checks.
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| AE | Location Loresight [ Ps ] | Provides one fact about current location
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| BoRL | Lucky Break [ MA ] | One future failed roll becomes a success.
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| AE | Magnetism | Caster's hand becomes magnetic, providing a number of abilities
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| AE | Mark Allies [ G ] | Protects allies from caster's spells of 3rd level or lower
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| Grimoire II | Play the Fool [ Fa, MA, Ps ] | Makes casters believe spells were effective when they were not.
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| AE | Read Mind [ MA, Ps ] | Reveals surface thoughts of target
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| Grimoire II | Recall Tale | Gives details on a particular subject.
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| AE | Scream [ S ] | Target suffers 1d8 points of sonic damage +1 point of temporary Constitution damage +1 Constitution point/5 caster levels
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| Grimoire II | Scrytalk | Allows verbal communication between scried and scrier.
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| BoRL | Shadow Jump [ Tp ] | Move between shadows within 100 feet + 10 feet/level.
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| AE | Shield Companion | Animates shield to defend you.
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| Grimoire II | Shrapnel Globe | Creates sphere that explodes, inflicting 1d6 points of damage per two levels.
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| AE | Silent Sheath [ S, Si ] | Target makes no sound
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| Grimoire II | Silent Sound [ S ] | Ranged touch attack inflicts 1d6 points of sonic damage per level (max. 5d6).
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| DM | Spectral Hand [ NE ] | A ghostly, glowing hand shaped from your life force materializes and moves as you desire, touch range spells at a distance
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| AE | Staff Focus | You devote magical power into a staff so that it serves as a focus for your spells.
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| Grimoire II | Static Veil | +1 bonus per level to Will save against scrying attempts.
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| Grimoire II | Threatening Weapon [ F ] | Weapon of force threatens target.
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| Grimoire II | Wild Stealth [ Ln, P ] | Grants +10 bonus to Sneak checks outdoors.
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| AE | Wolf Form [ Si ] | Caster magically takes on the form of a wolf.
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| Grimoire II | Yoke | Helpless target moves with caster.
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2nd Level Exotic Spells
| Grimoire II | Acuminate | Your hand becomes a +1 weapon that inflicts 1d8 + 1 points of damage.
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| AE | Advance Poison [ NE, Si ] | Increases the save DC of a poison by 2.
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| Grimoire II | Crystal of Reflection [ E ] | Reflects ray attacks back at attacker.
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| AE | Dazzlesphere [ Fa, L ] | Creatures in 10-foot radius are dazed for 1d4 rounds
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| AE | Deadly Spray [ Dr ] | Effect that is a line becomes a cone.
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| AE | Dreaded Freeze (Margul) [ MA, Ps ] | Target stays motionless for 1 round.
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| AE | Empower Rune | Makes one rune invested
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| AE | Empower Spell [ F ] | Caster's next spell either is treated as cast 2 caster levels higher than normal or inflicts +1d6 extra points of damage
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| Grimoire II | Forge Inherited Bond [ G ] | You and a relative gain +1 bonus to attacks, saves, and checks.
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| Grimoire II | Grant Senses | Gives intelligent item ability to see and hear.
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| Grimoire II | Grant Speech | Gives intelligent item ability to speak.
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| AE | Guided Strike (Detoim Nar) [ Ps, Si ] | Next attack gains +20 bonus.
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| AE | Invigorate Item | Increases saving throw DC of magic item by +1
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| Grimoire II | Legacy | Stores soundless image of you programmed to activate when properly triggered.
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| Grimoire II | Pierce [ F ] | Bolt of energy destroys force protections and inflicts 1d8 points of damage per two levels.
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| Poisoncraft | Psychic Poison [ Po, Ps ] | Alters type of saving throw of 1 poison dose/3 levels.
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| AE | Seeming of Form (Garris Adon) [ Fa ] | Object seems like something else.
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| AE | Share Armor (Abuashne) [ Dr ] | Caster transfers natural armor to subject.
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| AE | Small Enough [ Dr, Fa, G ] | Target can fit through any opening larger than 6 inches.
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| AE | Sorcerous Guise [ Fa ] | Illusion makes target look like another
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| Grimoire II | Stun Item | Intelligent item is stunned for 1 round per level.
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| Grimoire II | Vivid Discharge [ El ] | Inflicts 1d6 points of damage per level on a foe that strikes subject in melee.
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