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Spell:List 2
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Spell:List 2

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2nd Level Simple Spells
AE Ability Boost (Lesser) [ Si ] Target gets +2 enhancement bonus to highest ability score
Web Aid [ Fa, MA, PE ] Your target gains 1d8 hit points +1 hit point per level and a +1 bonus to attacks and saves against fear.
AE Aid Plants [ P ] Plants are protected from disease
AE Battle Healing (Lesser) [ PE ] Target is healed of 1d6 points of damage +1 point/caster level (maximum 10)
AE Beastskin (Lesser) [ Dr, Ln ] Target gains +2 (or greater) natural armor bonus to AC
AE Blinding Light [ L ] Target is blinded for 1 round/level
BoRL Charming Lie [ LD ] Listeners believe whatever you say.
AE Cloak of Darkness [ D ] Caster is surrounded by darkness, which provides 20% miss chance and a +5 bonus to Sneak checks
AE Control Temperature [ A, A, Fi ] Raises or lowers temperature by 10 degrees/caster level.
AE Darkvision Target can see 60 feet in total darkness
AE Destructive Grip [ Ac ] Acid touch deals 1d6 points of damage
Grimoire II Dry Rain [ E ] Rains sand down in a 20-foot radius, inflicting 1d6 points of damage per round and burying targets.
Mystic Earth Curse [ E ] You create a zone of tainted ground difficult for burrowing creatures to manage.
Grimoire II Earthen Claw [ E ] Summons a claw made of earth that attacks, inflicting 2d6 points of damage.
AE Gentle Repose Keeps corpse from decaying and extends time limit on how long it can be dead before being raised
AE Glowglobe (Greater) [ Fa, L ] Creates permanent nonmoving globe of light
BoRL Grey Spellbreaker Cancel or suppress ongoing spells by touching area, creature, or object.
AE Gusting Wind [ A ] Wind puts out flames, knocks creatures down, and inflicts 2d6 damage
Grimoire II Helm of Warding Subject gains +5 bonus to saves against mind-affecting effects.
Grimoire II Honeyed Words [ G, MA, Ps, Si ] Grants a +4 competence bonus to Bluff and Diplomacy involving speaking.
AE Icebolt [ Co ] Ranged attack inflicts 2d6 points of damage + 1d6 points of cold damage + 1 point/caster level
AE Levitate [ A ] Willing target moves vertically as caster directs, up to 20 feet/round
Grimoire II Mark of Air [ A ] Subject has +2 Dex plus other power.
Grimoire II Mark of Earth [ E ] Subject has +2 Str plus other power.
Grimoire II Mark of Fire [ Fi ] Subject has +2 Dex plus other power.
Grimoire II Mark of Frost [ Co ] Subject has +1 AC plus other power.
Grimoire II Mark of Water [ W ] Subject has +2 Con plus other power.
Web Mist Bank (Fog Cloud) [ A ] A bank of low clouds appears, obscuring anything within.
AE Muddy Ground [ E, W ] Changes earth to mud, reducing movement through area by half and requiring Balance checks
BoRL Peerless Camouflage Allows Sneak at full movement.
Grimoire II Plunge Deep to the Core Weapon bypasses +1 damage reduction per five levels.
Grimoire II Power Craft Provides source of locomotion to cart, wagon, boat, or ship.
AE Protective Charm [ Fa, MA ] One creature/level will not attack caster
BoRL Roof Runner Run safely over sloping surfaces.
AE Sealed Door (Lesser) [ Dr ] Makes door very difficult to open
AE See Invisibility Caster can see invisible creatures and objects
Grimoire II Shieldbreaker Allows one weapon to ignore or break shields, dispels a shimmering shield or called shield.
BoRL Silent as Rats/Small as Mice Share your Sneak skill with others.
BoRL Slither You become an incorporeal shadow for 1 round.
AE Spell's Edge (Lesser) Athame has touch-attack spell stored within it, inflicting it with one strike
AE Startling Touch [ MA, Ps ] Touch attack inflicts 1 Wisdom damage and stuns for one round
AE Subtle Steps [ Ln ] Caster gains +5 competence bonus to Sneak checks.
Grimoire II Thief Ward Sneak checks are made at a -10 penalty.
BoRL Treasure Magnet Sweeps most valuable objects into a sack in 1 round.
BoRL Trigger Item Activates a charged item without a command word.
Grimoire II Undaunted Fixture Affix two objects together.
Grimoire II Welter [ F ] One creature per level is shaken and must make a Balance check or fall prone.
AE Wicked Barb [ P ] Thorn inflicts 1d6 points of damage + 1/caster level for 1 round/3 caster levels.
2nd Level Complex Spells
Web Acid Arrow [ Ac ] A magic arrow of acid strikes your target, inflicting 2d4 points of damage, + additional 2d4 points per round/3 caster levels.
Poisoncraft Augment Poison [ Po, NE ] Enhances the strength of 1 poison dose/3 levels.
Mystic Baneful Transfer [ NE ] You transfer your injuries to a foe.
Mystic Battle Mark [ Ps ] You mark a single opponent for elimination.
AE Boil [ Fi, W ] Heats water in 10-foot radius to boiling, inflicts 1d6 points of damage/level on anything in water
AE Bypass Ward Suppresses magical traps, wards, seals, and touch-triggered runes
AE Conjure Energy Creature II [ energy ] Conjures a creature made of energy that fights for the caster
Poisoncraft Curse Of The Gristule [ Po ] Covers your skin in poisonous pustules.
Poisoncraft Dampen Poison Damage [ Po, PE ] Converts poison ability damage to subdual damage.
AE Drain Away Speed (Lesser) [ Fa ] Reduces Medium (or smaller) humanoid's speed by 30 feet
AE Earth Burst [ E ] Transforms small rock into a bomb that inflicts 1d6 points of damage/caster level
Mystic Earth Hammer [ E, P ] You create an earthen weapon to smite your foes.
AE Eldritch Web [ F ] Creates magic web that entangles creatures
AE Energy Blade [ energy ] Creates blade that makes touch attacks and inflicts 1d8 damage + 1 point/2 caster levels
Grimoire II Energy Lash [ F ] Creates a whip made of energy that inflicts 1d6 points of damage +1 per two levels.
AE Enhance Magical Flow (Lesser) Adds +1 bonus to caster's spell's saving throw DCs
AE Grant Quarter (Bonds of Mercy) Puts one helpless or willing creature per level into an extradimensional prison.
AE Greenspy [ P ] Plant stores sights and sounds for caster to experience later
Grimoire II Heartglow [ L, PE ] All evil creatures within 10 feet suffer a -1 penalty to all attack rolls, saving throws, and checks.
AE Location Loresight [ Ps ] Provides one fact about current location
BoRL Lucky Break [ MA ] One future failed roll becomes a success.
AE Magnetism Caster's hand becomes magnetic, providing a number of abilities
AE Mark Allies [ G ] Protects allies from caster's spells of 3rd level or lower
Grimoire II Play the Fool [ Fa, MA, Ps ] Makes casters believe spells were effective when they were not.
AE Read Mind [ MA, Ps ] Reveals surface thoughts of target
Grimoire II Recall Tale Gives details on a particular subject.
AE Scream [ S ] Target suffers 1d8 points of sonic damage +1 point of temporary Constitution damage +1 Constitution point/5 caster levels
Grimoire II Scrytalk Allows verbal communication between scried and scrier.
BoRL Shadow Jump [ Tp ] Move between shadows within 100 feet + 10 feet/level.
AE Shield Companion Animates shield to defend you.
Grimoire II Shrapnel Globe Creates sphere that explodes, inflicting 1d6 points of damage per two levels.
AE Silent Sheath [ S, Si ] Target makes no sound
Grimoire II Silent Sound [ S ] Ranged touch attack inflicts 1d6 points of sonic damage per level (max. 5d6).
DM Spectral Hand [ NE ] A ghostly, glowing hand shaped from your life force materializes and moves as you desire, touch range spells at a distance
AE Staff Focus You devote magical power into a staff so that it serves as a focus for your spells.
Grimoire II Static Veil +1 bonus per level to Will save against scrying attempts.
Grimoire II Threatening Weapon [ F ] Weapon of force threatens target.
Grimoire II Wild Stealth [ Ln, P ] Grants +10 bonus to Sneak checks outdoors.
AE Wolf Form [ Si ] Caster magically takes on the form of a wolf.
Grimoire II Yoke Helpless target moves with caster.
2nd Level Exotic Spells
Grimoire II Acuminate Your hand becomes a +1 weapon that inflicts 1d8 + 1 points of damage.
AE Advance Poison [ NE, Si ] Increases the save DC of a poison by 2.
Grimoire II Crystal of Reflection [ E ] Reflects ray attacks back at attacker.
AE Dazzlesphere [ Fa, L ] Creatures in 10-foot radius are dazed for 1d4 rounds
AE Deadly Spray [ Dr ] Effect that is a line becomes a cone.
AE Dreaded Freeze (Margul) [ MA, Ps ] Target stays motionless for 1 round.
AE Empower Rune Makes one rune invested
AE Empower Spell [ F ] Caster's next spell either is treated as cast 2 caster levels higher than normal or inflicts +1d6 extra points of damage
Grimoire II Forge Inherited Bond [ G ] You and a relative gain +1 bonus to attacks, saves, and checks.
Grimoire II Grant Senses Gives intelligent item ability to see and hear.
Grimoire II Grant Speech Gives intelligent item ability to speak.
AE Guided Strike (Detoim Nar) [ Ps, Si ] Next attack gains +20 bonus.
AE Invigorate Item Increases saving throw DC of magic item by +1
Grimoire II Legacy Stores soundless image of you programmed to activate when properly triggered.
Grimoire II Pierce [ F ] Bolt of energy destroys force protections and inflicts 1d8 points of damage per two levels.
Poisoncraft Psychic Poison [ Po, Ps ] Alters type of saving throw of 1 poison dose/3 levels.
AE Seeming of Form (Garris Adon) [ Fa ] Object seems like something else.
AE Share Armor (Abuashne) [ Dr ] Caster transfers natural armor to subject.
AE Small Enough [ Dr, Fa, G ] Target can fit through any opening larger than 6 inches.
AE Sorcerous Guise [ Fa ] Illusion makes target look like another
Grimoire II Stun Item Intelligent item is stunned for 1 round per level.
Grimoire II Vivid Discharge [ El ] Inflicts 1d6 points of damage per level on a foe that strikes subject in melee.
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