Simple 4th Level Spells
| AE | Animate the Dead (Lesser) [ NE ] | Creates one undead creature
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| Grimoire II | Binding Pact [ LD, MA ] | Compels caster and another to keep a pact or suffer 2 points of damage to all ability scores per day.
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| BoRL | Black Hand | Permanently drains 1d3 points of Strength, Dexterity, and Constitution from enemy; you gain these points.
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| Grimoire II | Black Mulching [ P ] | Plants 3 HD or less die, others take 1d10 points of damage.
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| AE | Blooded Athame | Athame becomes a wounding weapon
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| Grimoire II | Bully's Curse [ C, MA, T ] | Foe suffers -4 penalty to attacks and -2 penalty to Armor Class against creatures of lower Hit Dice.
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| Grimoire II | Burning Rain [ Fi, W ] | Targets suffer 2d6 points of fire damage per round.
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| AE | Conjure Weapon (Greater) | Creates +1 or better weapon.
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| AE | Curse of Vengeance [ C, T ] | Target suffers -2 morale penalty on attacks, saves, and checks and a random -10 penalty once/day
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| AE | Dancing Rune | Touch-trigger rune animates and attacks
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| AE | Gaze of Terror [ Fe ] | Gaze attack panics targets, making them flee
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| AE | Living Athame | Athame becomes a dancing weapon
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| Grimoire II | Mark of Air, Greater [ A ] | Subject can fly at speed 40 and has other power.
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| Grimoire II | Mark of Earth, Greater [ E ] | Subject has damage reduction 10/magic (or 10/+1) and other power.
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| Grimoire II | Mark of Fire, Greater [ Fi ] | Subject has resistance to fire 20 and other power.
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| Grimoire II | Mark of Frost, Greater [ Co ] | Subject has resistance to cold 20 and other power.
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| Grimoire II | Mark of Water, Greater [ W ] | Subject can breathe water and has other power.
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| Mystic | Mind to Magic | You suffer 2 points of temporary damage to spellcasting key ability but increase spell DC by +2.
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| Grimoire II | Precognitive Flashes [ Ln, Ps, Si ] | Caster gains +1 insight bonus to attack rolls, Armor Class, and Reflex saving throws.
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| BoRL | Quick Escape, Greater [ Tp ] | Create a magical door in a solid wall.
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| AE | Remove Curse [ T ] | Removes one curse from target
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| AE | Stamina to Defense [ Si ] | Caster suffers 2 points of Constitution damage but gains a +4 luck bonus to AC for armor
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| AE | Strength to Strike [ Si ] | Caster suffers 2 points of Strength damage but gains a +2d6 damage bonus for weapon
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| AE | Telepathy [LD, MA, Ps ] | Caster and creature communicate mentally
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| AE | Tongues [ G ] | Target speaks and understands languages
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| AE | Touch of the Tempest [ A, W ] | Touch attack inflicts 1d8 points of damage/caster level and dazes foe for 1 round/4 caster levels
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| BoRL | Transfer Curse | Passes a curse effect or cursed item from one creature to another.
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| AE | Transfer Wounds (Greater) PE | Heals 4d10 points of damage + 1 point/level
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| BoRL | Treasure Magnet, Greater | Takes worn or held items from foes.
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| Mystic | Volley of Bolts | You create a great volley of arrows that rains down upon your foes.
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| AE | Wall of Ice [ Co ] | Creates barrier or hemisphere of ice
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Complex 4th Level Spells
| Grimoire II | Arrow Redirection | Sends incoming ranged attacks back at attackers.
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| AE | Attack From Within (Energy) [ energy ] | Target suffers 1d6 points of damage/caster level
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| Grimoire II | Bind Item [ F ] | Encases object in a globe of force.
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| AE | Bind With Plants [ P ] | Constricting plant holds foe helpless
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| BoRL | Black Spellbreaker | Item affected dispels magic by touch.
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| Grimoire II | Brother's Revenge [ C, T ] | Target who harmed caster's family begins to wither and rot.
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| AE | Call Radont [ G ] | Calls a wild radont that will help caster.
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| AE | Chains of Vengeance [ Fi ] | Chains of fire hold target and inflict 2d6 points of damage
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| Grimoire II | Circle of Binding [ MA ] | Targets cannot leave circle.
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| Grimoire II | Coax Forth Power | Magic items inflict 50 percent more damage.
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| AE | Conjure Energy Creature IV [ energy ] | Conjures a creature made of energy that fights for the caster
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| Grimoire II | Control Creature of the Mist [ A ] | Creature of the mist obeys caster's commands.
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| Grimoire II | Create Lesser Creature of the Mist [ A ] | Creates creature of the mist up to CR 5.
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| AE | Detect Scrying | Notifies caster of attempts to scry or otherwise magically spy on caster
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| Poisoncraft | Detoxifying Wave [ Po, PE ] | Poisons are transformed into water.
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| AE | Dimensional Door [ Tp ] | Caster moves up to long range instantly
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| AE | Elemental Trap [ element ] | Traps one closable object to blast opener for 5d6 points of damage +1 point/caster level
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| AE | Enhance Magic Flow (Greater) | Adds +2 bonus to caster's spell's saving throw DCs
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| Grimoire II | Ethereal Prison [ T ] | One helpless or willing creature is imprisoned on the Ethereal Plane forever.
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| Grimoire II | Feedback [ El ] | Target suffers 1d8 + 1 points of damage/ level if specified action is taken.
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| Grimoire II | Flaming Corrosion [ Ac, Fi ] | Inflicts 1d6 points of damage per level (10d6 max.)-half acid, half fire.
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| BoRL | Flickering Fate | +4 bonus to Armor Class, attacks, and saves for one creature.
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| Grimoire II | Gaze of Destruction | Caster's next spell becomes a gaze attack.
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| Web | Grasping Mists (Solid Fog) [ A ] | A bank of low clouds appears, slowing anything caught within.
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| Grimoire II | Halo of Glory [ L, PE ] | Creature gains celestial template.
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| Grimoire II | Knavescour [ Ac, Dr ] | Protects items with a trap that inflicts 1d6 points of acid damage per level.
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| AE | Locate Creature | Provides direction to creature of a specific type or to a specific individual
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| Grimoire II | Mirror Spell | Switches a non-Instantaneous 3rd-level or lower spell from one target to another.
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| AE | Modify Memory [ MA, Ps ] | Changes, deletes, or adds one memory in target's mind
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| AE | Neutralize Poison PE | Removes poison from target's system
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| Grimoire II | Oathchord | Magically seals an agreement.
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| AE | Protection from Energy [ energy ] | Protects target against 20 points/level of specified energy type
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| AE | Resilient Sphere (Lesser) [ F ] | Encases target in sphere that has 100 hp/level
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| Grimoire II | Robe of Reflection | Sends one type of energy damage to another creature.
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| Mystic | Shadow Lance [ NE ] | You create a shard of negative energy that strikes a foe.
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| AE | Stone Arm [ E ] | Petrifies target's arm.
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| AE | Stone Leg [ E ] | Petrifies target's leg.
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| AE | Telekinesis (Greater) [ Ps ] | Caster moves 25 lb./caster level object or creature with his mind
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| Grimoire II | Teleport Coordinates Transfer [ Ps ] | Information about destination is transferred.
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| AE | Touch of the Harrid | Touch drains magic and grants +1d4 temporary hit points.
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| BoRL | Zone of Bad Luck | As fortune's frown, but with multiple targets.
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Exotic 4th Level Spells
| Grimoire II | AEonian Lantern [ L ] | Magical nonmoving lantern imparts a -2 penalty to foes' attacks, saving throws, and checks.
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| Grimoire II | Apolioth's Condemnation | Burst inflicts 10d6 points of damage and entangles foes.
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| Akashic | Call Forth Aspect | You can call out to the barest traces of a particular class of memes within an akashic node.
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| Grimoire II | Coldscream [ Co, S ] | Inflicts 1d6 points of damage per level (10d6 max.)-half sonic, half cold.
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| AE | Everlasting Charm [ Fa ] | Permanently charms target.
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| AE | Expel from Lair [ Dr, Tp ] | Teleports intruder out of area.
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| AE | Fly Like an Arrow [ Dr ] | Caster moves 10× speed in a straight line while flying.
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| AE | Foretell Future | Provides answer to yes/no question
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| Grimoire II | Hidden Object | Object can only be seen through magic glass.
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| AE | Inner World [ MA, Ps ] | Target takes no actions and sees only phantasms
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| AE | Learn Secret (Greater) | Caster gains +2 insight bonus to use object forever
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| Akashic | Lignify the Dead [ PE, P ] | A minor, nameless spirit animates the body and gains the lignified template.
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| Grimoire II | Mirror Calling, Lesser [ element ] | Call forth creature you see in mirror (max. 8 HD).
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| AE | Roses of Life (Ilrosos Tobor) PE | Creates magical roses that heal 1d8 points of damage.
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| Grimoire II | Slay Illusion | Creates illusion that destroys other illusions.
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| Akashic | Slimeball [ P, W ] | Eutrophic water spews forth from your hand and detonates where you designate.
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| Grimoire II | Soul Burst [ NE ] | 20-foot-radius burst inflicts 1d6 points of damage per level to living creatures only.
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| Grimoire II | Spelltrap [ Dr ] | Prepares gem that is triggered by specific spell.
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| Grimoire II | Suppress Lesser [ MA ] | Lower-level arcane caster cannot cast spells.
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| Grimoire II | Thief of Spells | Ends spell effects on a creature and grants them to you.
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| Akashic | Treeblood [ P ] | Your creature type becomes plant, and you gain a +4 natural armor bonus to your AC.
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| Grimoire II | Truth's Wings [ Fi ] | Magical bird brings character to you.
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| Grimoire II | Warding Globes [ F ] | Creates one tiny globe per two levels that negates attacks of opportunity and inflicts 2d6 points of damage.
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| AE | Woodlands Prison [ P ] | Helpless or willing target is imprisoned forever in the forest
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