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Spell:List 5
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Spell:List 5

From AkashicRecord

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Simple 5th Level Spells
AE Battle Healing (Greater) PE Target is healed of 1d6 points of damage/caster level (maximum 15d6)
AE Creation (Greater) [ G ] Creates nonmagical object of any material
AE Dominate (Lesser) [ MA, Ps, T ] Caster controls actions of any Medium (or smaller) humanoid
Grimoire II Earth's Embrace Gives caster DR 5/adamantine (or 10/+1) and creates a protective shell that wards caster from all attacks.
AE Enfeebled Mind [ C, Fa, MA, Ps, T ] Target's Intelligence drops to 1
AE Ghost Weapon [ F ] Weapon ignores armor and natural armor
AE Open Door Opens one door, no matter how sealed, barred, or locked
AE Revivification PE Restores temporary life to a dead creature
AE Spell Resistance Target gains SR 12 + caster level
AE Summon Minor Elemental (Greater) [ element ] Medium elemental appears and attacks caster's foes
AE Touch of Dire Doom Touch attack inflicts 1d3 ability score damage on all scores
AE Wall of Stone [ E ] Creates barrier of stone
Complex 5th Level Spells
Mystic Banish Armor You cause a target's armor or shield to disappear temporarily.
Mystic Cloak of Shadow [ D, NE ] You create a cloak of negative energy that protects you, hides you, and attacks others.
AE Conjure Energy Creature V [ energy ] Conjures a creature made of energy that fights for the caster
AE Control Undead Caster controls actions of undead creature
AE Defensive Field Caster is surrounded by protective field that absorbs up to 5 hp/level
Grimoire II Dominate Item Controls all the actions of an intelligent item.
AE Drain Away Speed (Greater) [ Fa ] Reduces target's speed by 40 feet
AE Eldritch Wall (Greater) [ F ] Creates wall of force that can withstand 100 points of damage/caster level
Grimoire II Elemental (Energy) Shroud [ energy ] Undead are granted a shroud of chosen element that grants powers.
Poisoncraft Fangs Of The Serpent [ Po ] Subject gains venomous bite attack.
Poisoncraft Forbidden Script [ Po, LD, NE ] Writing poisons any who read it but designated creature.
AE Gird the Warrior [ F ] Target gains +10 armor bonus to AC and +4 enhancement bonus to attacks and damage
Grimoire II Halo of Shelter PE Surrounds target with energy field that absorbs 5 hp per level.
AE Massive Sword [ F, G ] Creates massive sword of force that attacks as caster directs, inflicting 4d6+3 damage
Grimoire II Molten Blast [ E, Fi ] Summons a blast of hot magma that inflicts 1d6 points of damage per caster level and encases foes in rocky shell.
AE Remove Malady [ PE, T ] Cures one of a long list of unwanted conditions
AE Restoration [ PE, T ] Restores ability score damage and lost level
AE Scrying [ Ps ] Caster views creature at any distance
AE Sealed Door (Greater) [ Dr ] Makes door almost impossible to open
Poisoncraft Serpent Arrow Creates a snake that can be used as an arrow.
AE Teleport [ Tp ] Caster and others move to a distant location instantaneously
Grimoire II Teleport Block No teleports are allowed in or out of area.
Grimoire II Teleport Redirect [ Tp ] Incoming or outgoing teleport has a new destination.
AE Wall of Iron Creates barrier of iron
AE Wall of Thorns [ P ] Creates thick barrier of thorns that inflicts damage to anyone moving through it
Exotic 5th Level Spells
Grimoire II Animate Necrosis [ NE ] Animates a wound that attacks wounded creature.
Poisoncraft Aspect Of The Arachnid [ Po ] You gain the abilities of a spider.
AE Burst of Healing PE All living allies within 20 feet heal 2d8 points of damage +1 point/caster level
Grimoire II Call of the Ruby [ T ] Forces a creature to attack another creature.
Grimoire II Call of the Topaz [ T ] Forces a creature to hold still for 1 round.
Grimoire II Commune With the City [ Ps ] Caster knows general status of a city's population and can find and communicate with anyone in it.
Grimoire II Curse of Wounding [ C ] 50 percent of attacks targeting creature that would normally miss now hit.
AE Dragonform [ Dr ] One mojh gains +4 to Strength, +2 to Constitution, increases natural armor by +2, and gains breath weapon
AE Dreaded Burning Water [ Ac, W ] Large area of water turns to acid.
Akashic Echo's End This spell permanently destroys an echo within an akashic node.
AE Familiarity of Place (Greater) [ Dr ] Caster gains benefits while in specific area.
AE Giant's Grip [ G ] Doubles giant's Strength bonus to grapple checks and break object checks
AE Hunter Serpent (Harroc Adulese) [ Dr ] Energy snake hunts specific type of creature, inflicts 1d6 points of damage per level.
Grimoire II Kin Curse [ C, MA ] Target is compelled to kill nearest relative.
Grimoire II Mirror Blast [ F ] Blast inflicts 1d6 points of damage per caster level (max. 15d6)-half force, half slashing.
Grimoire II Mirror Theft Pull one item through mirror to your side.
Grimoire II Overcome Force Subject becomes immune to force damage and can walk through wall of force.
Grimoire II Peer Into the Future [ Ps ] Caster looks at a random moment in his possible future.
AE Peer Through Matter Caster can see through matter
Grimoire II Phantom Foil [ Fa ] Creates phantasms that negate sneak attacks.
Grimoire II Quintelemental Blast [ energy ] Cone inflicts 1d6 points of damage per level of whatever type of damage target is susceptible to.
Grimoire II Scry Reverse You automatically scry person scrying you.
Grimoire II Shield of Light [ L ] Grants +2 armor bonus and a +1 enhancement bonus to Armor Class per three caster levels, undead cannot attack.
Grimoire II Spine Tendril Creates a tendril that grapples or disarms.
AE Spines of Death (Kevessa Gul) You gain spines that you can use as melee or ranged weapons.
Poisoncraft Toxic Tracker [ Po, E ] Poisons subject being tracked.
Akashic Trap in Amber [ E, P ] A globule of resin flies from your hand to envelop the target, which hardens instantaneously.
AE Unstoppable Energy [ See Text ] Elemental or energy attack ignores protection magic.
Poisoncraft Vengeance On Tainted Hands [ Po, PE ] Poisons one who crafts lethal poison.
Grimoire II Vicious Summons Summons fiendish dire weasel on a creature, automatically inflicting damage.
Grimoire II Zone of Speed Movement through 20-foot sphere has a maximum speed set by caster.
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