Simple 5th Level Spells
| AE | Battle Healing (Greater) PE | Target is healed of 1d6 points of damage/caster level (maximum 15d6)
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| AE | Creation (Greater) [ G ] | Creates nonmagical object of any material
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| AE | Dominate (Lesser) [ MA, Ps, T ] | Caster controls actions of any Medium (or smaller) humanoid
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| Grimoire II | Earth's Embrace | Gives caster DR 5/adamantine (or 10/+1) and creates a protective shell that wards caster from all attacks.
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| AE | Enfeebled Mind [ C, Fa, MA, Ps, T ] | Target's Intelligence drops to 1
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| AE | Ghost Weapon [ F ] | Weapon ignores armor and natural armor
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| AE | Open Door | Opens one door, no matter how sealed, barred, or locked
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| AE | Revivification PE | Restores temporary life to a dead creature
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| AE | Spell Resistance | Target gains SR 12 + caster level
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| AE | Summon Minor Elemental (Greater) [ element ] | Medium elemental appears and attacks caster's foes
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| AE | Touch of Dire Doom | Touch attack inflicts 1d3 ability score damage on all scores
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| AE | Wall of Stone [ E ] | Creates barrier of stone
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Complex 5th Level Spells
| Mystic | Banish Armor | You cause a target's armor or shield to disappear temporarily.
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| Mystic | Cloak of Shadow [ D, NE ] | You create a cloak of negative energy that protects you, hides you, and attacks others.
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| AE | Conjure Energy Creature V [ energy ] | Conjures a creature made of energy that fights for the caster
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| AE | Control Undead | Caster controls actions of undead creature
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| AE | Defensive Field | Caster is surrounded by protective field that absorbs up to 5 hp/level
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| Grimoire II | Dominate Item | Controls all the actions of an intelligent item.
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| AE | Drain Away Speed (Greater) [ Fa ] | Reduces target's speed by 40 feet
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| AE | Eldritch Wall (Greater) [ F ] | Creates wall of force that can withstand 100 points of damage/caster level
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| Grimoire II | Elemental (Energy) Shroud [ energy ] | Undead are granted a shroud of chosen element that grants powers.
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| Poisoncraft | Fangs Of The Serpent [ Po ] | Subject gains venomous bite attack.
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| Poisoncraft | Forbidden Script [ Po, LD, NE ] | Writing poisons any who read it but designated creature.
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| AE | Gird the Warrior [ F ] | Target gains +10 armor bonus to AC and +4 enhancement bonus to attacks and damage
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| Grimoire II | Halo of Shelter PE | Surrounds target with energy field that absorbs 5 hp per level.
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| AE | Massive Sword [ F, G ] | Creates massive sword of force that attacks as caster directs, inflicting 4d6+3 damage
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| Grimoire II | Molten Blast [ E, Fi ] | Summons a blast of hot magma that inflicts 1d6 points of damage per caster level and encases foes in rocky shell.
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| AE | Remove Malady [ PE, T ] | Cures one of a long list of unwanted conditions
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| AE | Restoration [ PE, T ] | Restores ability score damage and lost level
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| AE | Scrying [ Ps ] | Caster views creature at any distance
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| AE | Sealed Door (Greater) [ Dr ] | Makes door almost impossible to open
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| Poisoncraft | Serpent Arrow | Creates a snake that can be used as an arrow.
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| AE | Teleport [ Tp ] | Caster and others move to a distant location instantaneously
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| Grimoire II | Teleport Block | No teleports are allowed in or out of area.
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| Grimoire II | Teleport Redirect [ Tp ] | Incoming or outgoing teleport has a new destination.
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| AE | Wall of Iron | Creates barrier of iron
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| AE | Wall of Thorns [ P ] | Creates thick barrier of thorns that inflicts damage to anyone moving through it
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Exotic 5th Level Spells
| Grimoire II | Animate Necrosis [ NE ] | Animates a wound that attacks wounded creature.
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| Poisoncraft | Aspect Of The Arachnid [ Po ] | You gain the abilities of a spider.
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| AE | Burst of Healing PE | All living allies within 20 feet heal 2d8 points of damage +1 point/caster level
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| Grimoire II | Call of the Ruby [ T ] | Forces a creature to attack another creature.
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| Grimoire II | Call of the Topaz [ T ] | Forces a creature to hold still for 1 round.
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| Grimoire II | Commune With the City [ Ps ] | Caster knows general status of a city's population and can find and communicate with anyone in it.
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| Grimoire II | Curse of Wounding [ C ] | 50 percent of attacks targeting creature that would normally miss now hit.
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| AE | Dragonform [ Dr ] | One mojh gains +4 to Strength, +2 to Constitution, increases natural armor by +2, and gains breath weapon
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| AE | Dreaded Burning Water [ Ac, W ] | Large area of water turns to acid.
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| Akashic | Echo's End | This spell permanently destroys an echo within an akashic node.
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| AE | Familiarity of Place (Greater) [ Dr ] | Caster gains benefits while in specific area.
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| AE | Giant's Grip [ G ] | Doubles giant's Strength bonus to grapple checks and break object checks
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| AE | Hunter Serpent (Harroc Adulese) [ Dr ] | Energy snake hunts specific type of creature, inflicts 1d6 points of damage per level.
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| Grimoire II | Kin Curse [ C, MA ] | Target is compelled to kill nearest relative.
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| Grimoire II | Mirror Blast [ F ] | Blast inflicts 1d6 points of damage per caster level (max. 15d6)-half force, half slashing.
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| Grimoire II | Mirror Theft | Pull one item through mirror to your side.
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| Grimoire II | Overcome Force | Subject becomes immune to force damage and can walk through wall of force.
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| Grimoire II | Peer Into the Future [ Ps ] | Caster looks at a random moment in his possible future.
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| AE | Peer Through Matter | Caster can see through matter
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| Grimoire II | Phantom Foil [ Fa ] | Creates phantasms that negate sneak attacks.
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| Grimoire II | Quintelemental Blast [ energy ] | Cone inflicts 1d6 points of damage per level of whatever type of damage target is susceptible to.
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| Grimoire II | Scry Reverse | You automatically scry person scrying you.
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| Grimoire II | Shield of Light [ L ] | Grants +2 armor bonus and a +1 enhancement bonus to Armor Class per three caster levels, undead cannot attack.
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| Grimoire II | Spine Tendril | Creates a tendril that grapples or disarms.
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| AE | Spines of Death (Kevessa Gul) | You gain spines that you can use as melee or ranged weapons.
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| Poisoncraft | Toxic Tracker [ Po, E ] | Poisons subject being tracked.
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| Akashic | Trap in Amber [ E, P ] | A globule of resin flies from your hand to envelop the target, which hardens instantaneously.
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| AE | Unstoppable Energy [ See Text ] | Elemental or energy attack ignores protection magic.
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| Poisoncraft | Vengeance On Tainted Hands [ Po, PE ] | Poisons one who crafts lethal poison.
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| Grimoire II | Vicious Summons | Summons fiendish dire weasel on a creature, automatically inflicting damage.
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| Grimoire II | Zone of Speed | Movement through 20-foot sphere has a maximum speed set by caster.
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