Simple 6th Level Spells
| AE | Ability Boost (Greater) [ Si ] | Target gets +8 enhancement bonus to highest ability score
|
| AE | Beastskin (Greater) [ Dr, Ln ] | Target gains +6 (or greater) natural armor bonus to AC
|
| AE | Blindsight | Target gains blindsight
|
| AE | Call Guardian (Lesser) | Calls monster to serve caster
|
| AE | Coma [ MA ] | Target is comatose for one hour/caster level
|
| AE | Cursed Locale | All attacks, saves, and checks made in the affected area suffer a -2 morale penalty
|
| AE | Learn Truename | Caster learns one creature's truename
|
| Grimoire II | Light of the Earth [ E, L, PE ] | Light shines up through cracks in the ground, inflicting 5d8 points of damage to undead.
|
| AE | Protect Soul | Protects caster from soul-affecting spells and truename effects
|
| AE | Wall of Sound [ S ] | Creates barrier of shrieking, solid sound that inflicts damage and hinders Listen checks
|
Complex 6th Level Spells
| AE | Animate the Dead (Greater) [ NE ] | Creates one powerful undead creature
|
| Grimoire II | Blazing Light [ L, PE ] | Ray inflicts 1d8 points of damage per caster level, and undead suffer more.
|
| AE | Bloodblade [ Si ] | Weapon inflicts 2 points of bleeding damage/round
|
| Grimoire II | Conditional Spell | Designated spell triggers stored spell in subject.
|
| AE | Conjure Energy Creature VI [ energy ] | Conjures a creature made of energy that fights for the caster
|
| AE | Discorporate | Target takes 1d10 points of damage/round for 1 round/caster level
|
| BoRL | Fortune's Armor | Zone of good luck grants +5 bonus to Armor Class, +5 bonus on saves.
|
| AE | Freeze W | Freezes five 10-foot by 10-foot by 1-foot areas of water/caster level
|
| Grimoire II | Glory of the Beast PE | Animal gains celestial template, maximum hit points, and +2 bonus to all ability scores.
|
| BoRL | Lucky Totem | Make a small item into a permanent lucky totem.
|
| Grimoire II | Prophetic Warning [ MA, T ] | Target can succeed at one save or force one foe to automatically miss an attack roll.
|
| AE | Resilient Sphere (Greater) [ F ] | Encases target in sphere that has 200 hp/level and moves as caster directs
|
| AE | Rouse Undead Spirit [ NE ] | Creates one incorporeal undead creature
|
| AE | Security [ Dr ] | Area becomes proof against divination and teleportation spells
|
| AE | Shape Element [ element ] | Any one element conforms to caster's wishes
|
| AE | Shaped Strike [ Fi ] | Blast of flame moves around corners and allies, inflicting 1d4 points of damage/caster level
|
| AE | Stimulate [ MA, Ps ] | Grants a target +2 luck bonus to an ability score of caster's choice
|
| Grimoire II | Sudden Wave [ W ] | Creates a wave of water that sweeps away creatures and objects.
|
| Grimoire II | Teleport Tracer [ Ps ] | Destination of teleport is discovered.
|
| Mystic | Thunder Clap [ S ] | Blast of sonic energy deals 1d6 points of damage/caster level, knocks opponents prone, deafens.
|
| AE | Transform into Plant [ P ] | Caster turns into any plant with same or fewer HD
|
| AE | Vitrification [ E ] | Target turns to glass
|
| Poisoncraft | Wall Of Wasps [ Po, A ] | Wasps sting anyone who tries to pass.
|
Exotic 6th Level Spells
| Grimoire II | Aid From the Future | Your future self aids you in the present through hit point and spell transfer.
|
| Grimoire II | Angel's Redoubt [ G ] | Conjures a fortified dwelling.
|
| Grimoire II | Call of the Emerald [ T ] | Forces a creature to steal an object.
|
| Grimoire II | Call of the Sapphire [ T ] | Forces a creature to go home.
|
| Web | Corrosive Mists (Acid Fog) [ A, Ac ] | A low cloud appears, impeding movement and vision and dealing 2d6 points of acid damage to anything caught within.
|
| AE | Devour Heart (Vessa Kornari) [ Dr, Ln, Si ] | Eating dead creature's heart prevents its return to life while you live.
|
| Grimoire II | Electrical Deluge [ El ] | Inflicts 1d6 points of electricity damage per level (max. 15d6) out to 100 feet away.
|
| AE | Energy Sheath [ energy ] | Adds +2 bonus to AC and inflicts 1d6 points of damage +1 point/caster level to all touched
|
| Grimoire II | Ferrod Adul Vestorimin (Vestorimin's Golden Aura) PE | You are surrounded by null magic zone that affects only negative energy spells.
|
| AE | Freezing Claw [ Co, Ln ] | Creates claw that makes touch attacks, freezing targets solid
|
| Grimoire II | Gestalt | Fuses two creatures into one.
|
| Grimoire II | Mirror Calling [ element ] | Call forth creature(s) you see in mirror (max. 16 HD).
|
| Grimoire II | Mirror Truth | Creates illusion over target area.
|
| Grimoire II | Nonesuch Spell | Prevents one 4th-level or lower spell from being cast within 50 feet of you.
|
| Grimoire II | Prorogate Death | Allows subject to act below 0 hp and live after reaching -10 hp.
|
| AE | Roaring Defense [ Dr, S ] | Grants bonus to natural armor, SR, flight speed, or saves.
|
| Grimoire II | Scry Blast [ F ] | Inflicts 1d4 points of damage per two levels upon scried subject.
|
| AE | Spell of Challenge [ G, MA, Ps, T ] | Forces creature to come to your location
|
| AE | Summoning Pact [ Dr ] | Summons one designated, willing target to you.
|
| Grimoire II | Susar's Death [ Fi ] | Target dies in 1d4 rounds as blood turns to lead.
|
| AE | Teleport Other [ Tp ] | Target travels instantly to a place caster designates
|