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Spell:List 6
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Spell:List 6

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Simple 6th Level Spells
AE Ability Boost (Greater) [ Si ] Target gets +8 enhancement bonus to highest ability score
AE Beastskin (Greater) [ Dr, Ln ] Target gains +6 (or greater) natural armor bonus to AC
AE Blindsight Target gains blindsight
AE Call Guardian (Lesser) Calls monster to serve caster
AE Coma [ MA ] Target is comatose for one hour/caster level
AE Cursed Locale All attacks, saves, and checks made in the affected area suffer a -2 morale penalty
AE Learn Truename Caster learns one creature's truename
Grimoire II Light of the Earth [ E, L, PE ] Light shines up through cracks in the ground, inflicting 5d8 points of damage to undead.
AE Protect Soul Protects caster from soul-affecting spells and truename effects
AE Wall of Sound [ S ] Creates barrier of shrieking, solid sound that inflicts damage and hinders Listen checks
Complex 6th Level Spells
AE Animate the Dead (Greater) [ NE ] Creates one powerful undead creature
Grimoire II Blazing Light [ L, PE ] Ray inflicts 1d8 points of damage per caster level, and undead suffer more.
AE Bloodblade [ Si ] Weapon inflicts 2 points of bleeding damage/round
Grimoire II Conditional Spell Designated spell triggers stored spell in subject.
AE Conjure Energy Creature VI [ energy ] Conjures a creature made of energy that fights for the caster
AE Discorporate Target takes 1d10 points of damage/round for 1 round/caster level
BoRL Fortune's Armor Zone of good luck grants +5 bonus to Armor Class, +5 bonus on saves.
AE Freeze W Freezes five 10-foot by 10-foot by 1-foot areas of water/caster level
Grimoire II Glory of the Beast PE Animal gains celestial template, maximum hit points, and +2 bonus to all ability scores.
BoRL Lucky Totem Make a small item into a permanent lucky totem.
Grimoire II Prophetic Warning [ MA, T ] Target can succeed at one save or force one foe to automatically miss an attack roll.
AE Resilient Sphere (Greater) [ F ] Encases target in sphere that has 200 hp/level and moves as caster directs
AE Rouse Undead Spirit [ NE ] Creates one incorporeal undead creature
AE Security [ Dr ] Area becomes proof against divination and teleportation spells
AE Shape Element [ element ] Any one element conforms to caster's wishes
AE Shaped Strike [ Fi ] Blast of flame moves around corners and allies, inflicting 1d4 points of damage/caster level
AE Stimulate [ MA, Ps ] Grants a target +2 luck bonus to an ability score of caster's choice
Grimoire II Sudden Wave [ W ] Creates a wave of water that sweeps away creatures and objects.
Grimoire II Teleport Tracer [ Ps ] Destination of teleport is discovered.
Mystic Thunder Clap [ S ] Blast of sonic energy deals 1d6 points of damage/caster level, knocks opponents prone, deafens.
AE Transform into Plant [ P ] Caster turns into any plant with same or fewer HD
AE Vitrification [ E ] Target turns to glass
Poisoncraft Wall Of Wasps [ Po, A ] Wasps sting anyone who tries to pass.
Exotic 6th Level Spells
Grimoire II Aid From the Future Your future self aids you in the present through hit point and spell transfer.
Grimoire II Angel's Redoubt [ G ] Conjures a fortified dwelling.
Grimoire II Call of the Emerald [ T ] Forces a creature to steal an object.
Grimoire II Call of the Sapphire [ T ] Forces a creature to go home.
Web Corrosive Mists (Acid Fog) [ A, Ac ] A low cloud appears, impeding movement and vision and dealing 2d6 points of acid damage to anything caught within.
AE Devour Heart (Vessa Kornari) [ Dr, Ln, Si ] Eating dead creature's heart prevents its return to life while you live.
Grimoire II Electrical Deluge [ El ] Inflicts 1d6 points of electricity damage per level (max. 15d6) out to 100 feet away.
AE Energy Sheath [ energy ] Adds +2 bonus to AC and inflicts 1d6 points of damage +1 point/caster level to all touched
Grimoire II Ferrod Adul Vestorimin (Vestorimin's Golden Aura) PE You are surrounded by null magic zone that affects only negative energy spells.
AE Freezing Claw [ Co, Ln ] Creates claw that makes touch attacks, freezing targets solid
Grimoire II Gestalt Fuses two creatures into one.
Grimoire II Mirror Calling [ element ] Call forth creature(s) you see in mirror (max. 16 HD).
Grimoire II Mirror Truth Creates illusion over target area.
Grimoire II Nonesuch Spell Prevents one 4th-level or lower spell from being cast within 50 feet of you.
Grimoire II Prorogate Death Allows subject to act below 0 hp and live after reaching -10 hp.
AE Roaring Defense [ Dr, S ] Grants bonus to natural armor, SR, flight speed, or saves.
Grimoire II Scry Blast [ F ] Inflicts 1d4 points of damage per two levels upon scried subject.
AE Spell of Challenge [ G, MA, Ps, T ] Forces creature to come to your location
AE Summoning Pact [ Dr ] Summons one designated, willing target to you.
Grimoire II Susar's Death [ Fi ] Target dies in 1d4 rounds as blood turns to lead.
AE Teleport Other [ Tp ] Target travels instantly to a place caster designates
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