Simple 8th Level Spells
| Grimoire II | Blacksmith's Curse [ E ] | Destroys all weapons, shields, and armor in a 40-foot burst.
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| AE | Curse of Languishing Death [ C, NE, T ] | Victim suffers 1d6 points of Constitution damage/day
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| AE | Dominate (Greater) [ MA, Ps, T ] | Caster controls actions of one creature
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| Grimoire II | Mark of Death [ NE ] | Subject is immune to death effects and has other power.
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| AE | Primal Release [ Ln ] | Target gains +10 to Strength and Constitution, +2 to Dexterity, -6 to Intelligence and Charisma, and -2 to Wisdom, and cannot cast spells.
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| AE | Roar of Courage [ G, Ln ] | Grants allies fear immunity and morale bonus.
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| AE | Unstoppable Strikes [ Si ] | Caster makes sneak attacks with every strike, inflicting +3d6 damage (or more).
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| AE | Wave of Death [ NE ] | Living creatures of lower HD than caster suffer 80 points of damage
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| AE | Wave of Life PE | Undead of lower HD than caster suffer 80 points of damage
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| AE | Whirlwind [ A ] | Creates cyclone that moves as directed, inflicting damage and tossing creatures and objects about
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Complex 8th Level Spells
| AE | Call Outsider [ T ] | Calls outsider to appear before caster
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| Grimoire II | Chains of Antimagic | Target is bound in chains that prevent spells and abilities.
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| AE | Conjure Energy Creature VIII [ energy ] | Conjures a creature made of energy that fights for the caster
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| AE | Freezing Cloud [ Co ] | Opaque cloud inflicts 3d6 points of cold damage and slows those within.
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| Grimoire II | Imbue Guardian | Sets an eternal guardian to watch over an area.
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| AE | Mass Devastation [ element ] | All within 10-foot/level radius suffer 1d6 points of damage/level + elemental effect
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| Grimoire II | Mirror Spell, Greater | Switches a non-Instantaneous 7th-level or lower spell from one target to another.
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| AE | Permanent Rest [ PE,T ] | Corpse cannot become undead and cannot be raised
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| AE | Portal to Another Plane [ Tp ] | Creates doorway to another plane or dimension
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| AE | Psychic Blast [ MA, Ps ] | Creatures in cone suffer 1d6 points of damage/caster level and 1d4 temporary points of Wisdom and Intelligence damage
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| AE | Spell Magnet | Target of ray suffers -1 penalty/2 caster levels to saves against magic
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| Mystic | Sunfire [ Fi, L ] | You open a portal to the sun, bathing an area in fiery light.
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| AE | Telekinetic Shield [ G, Ps ] | All within 5-foot radius gain +8 deflection bonus to AC
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Exotic 8th Level Spells
| AE | Animate Undead Legion [ NE ] | Creates one undead creature/level
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| Grimoire II | Arathan's Spiritual Soldier PE | Creates statue that absorbs incorporeal undead and becomes a stone golem under the caster's control.
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| AE | Bring Down the Moon [ Si ] | Heals, restores spell slots, and grants +1 luck bonus to attacks, saves, and checks for allies
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| BoRL | Broken Mirror | Ranged touch attack steals luck from living creature.
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| Grimoire II | City Transport [ G ] | Caster can teleport anywhere in a city every other round.
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| AE | Disguise Soul (Jisgus Sepa) [ T ] | Creature appears to be other creature in respect to many spells.
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| Grimoire II | Disintegration Field | Creates an area where matter is disintegrated.
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| Poisoncraft | Fearsome Forest [ Po, P ] | Local foliage gains poison to repel intruders.
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| Grimoire II | Fuse Line | Two subjects share traits with future offspring.
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| AE | Hoard Ward (Pretur Ar Nuade) [ Dr, T, Tp ] | Intruders into warded area teleported to specific destination.
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| Grimoire II | Mantle of Egregious Might [ Ln, Si ] | Subject has +4 luck bonus to Armor Class, attack rolls, saving throws, and ability scores.
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| AE | Regeneration PE | Restores lost limbs and body parts
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| Grimoire II | Utter Thrall [Fa,MA, Ps, T ] | Completely enslaves one humanoid.
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| AE | Vorpal Claws [ Dr, Ln ] | Target's claws inflict 50 points of extra damage on a critical to vulnerable foes.
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